My intended Midterm project is to create a very simple animation of two "balls" with Greek style helmets and have them bounce into view on the screen and maybe have some text show up.
I started out exploring a number of different options and ideas including whether or not to bother with the horsehair plume which was later dropped due to time constraints.
Here I am exploring using a curve and the revolve tool where I would only have it revolve partially around to leave a gap for the face holes.
Here I experimented with a half sphere and found the picture which I used to mold my helmet but could not get it to work properly.
Here my project is getting fairly far along but this also where I discovered a number of flaws with what I had created especially in regards to the trim tool.
After a great deal of difficulty I was able to make a semblance of an ancient Greek helmet to use as a prop for my comic. Unfortunately when I started to add animation Maya began crashing nonstop hopefully I can trouble shoot this in the future so that I can expand on my project. I used the picture in the background as a template to make my helmets.
I learned a great deal while creating this project and I believe that I may be able to update it and get it to work more properly in the future. I was successful in realizing a basic shape of what I had hoped my project would be. I think that I did a great deal of important failing and thus learning I think that I will be able to more competently use the tools and assets that Maya provides. I discover that it can be extremely difficult to carve a hole into a NURBS object but I do think I have learned a good deal more about the Trim tool.